![]() There’s a field of view slider that goes up to 150 and support for motion aiming that can be toggled and adjusted in many ways HD rumble also helps a lot here. It almost made me consider that the developers used an actual blood sacrifice to get it to work, because the Switch port does not disappoint: from its locked 60FPS in both handheld and docked mode to its plethora of options. The best part might just be that the Switch is absolutely nailing performance here. The slow tension rising in the soundtrack explodes with heavy guitars and metal rock to a crescendo that goes so well with blowing up baddies. The absolutely phenomenal score only supplements this feeling. From being able to scale walls infinitely or unleash a non-stop wave of bullets, I found myself hooked on the experience again and again, even when a run didn’t end particularly well for me. Blasting with shotguns, shooting exploding grenades, or going to town with double sickles, each weapon feels good to use and you’re encouraged to swap weapons often by finding specific ammo types or power-ups. Classic skills like bunny hopping work great and give you a good sense of flow that rewards getting up close and personal with enemies. Give you plenty of incentives to find secrets or kill all enemies, it’s the movement that feels just fantastic. You can even adjust the pixel density making it almost look like an N64 or pixelated Game Boy title. The art style looks like a PSX or ‘90s 3D Windows PC game that gives it a fresh look compared to modern shooters. The game looks and plays like a classic 3D shooter such as Quake, with fast movement and the ability to shoot and jump at the same time. While story beats are not obviously spelled out, the setup allows for a lot of creative weapons, enemies, obstacles, and areas to battle hordes of cultists in. Game consists of three campaign chapters that follow the story of a lone figure fighting a satanic cult. The Switch version certainly doesn’t underperform here, making the October highlight of this year. It turns out that Its attempt to resurrect traditional DOOM and Quake is one that deserves to be noticed and played. But of course, the thirty-year cycle shall spin forevermore, and it seems like it’s the dawn of a new retro revival era. While a lot of games have released over the last ten years that have completely embraced the visual aesthetics of the ‘80s with gorgeous 8, 16, and 32-bit graphics, it was surprising to me that the era of the leap to 3D still remained somewhat untouched. At least, that’s what the current wave of retro-inspired indie games would have you believe. Shooting till dawnĮverything old is new again. Older gamers familiar with Quake, Duke Nukem, and DOOM will have the mindset required for navigating these stages but modern gamers unfamiliar with these systems will have to adapt. Each stage is well designed with retro visuals and complements that speedy run and gun formula fans love.This is a classic FPS so expect to locate color-coded key cards, uncovering secret rooms, and wondering where you have to go. The second episode The Facilities combines both military strongholds and supernatural areas and the final goes full Lovecraftian with ancient ruins. The first bring The Foothills focuses on large farms and underground passages. Each episode has a distinct theme and multiple stages. In order to escape the sealed town, the nameless protagonist must defeat whatever is causing this havoc.
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